Some of my latest works for AlRayyan channel, trying to hardly make use of Blender and its awesome real time engine EEVEE. Working in extremely tight deadlines, and dealing with last minute changes becomes so easy working with Blender, keeping a nice broadcast quality but reducing render times insanely, even using multiple instancing and sending one full scene to each GPU. When deadlines are longer, I keep using Redshift and C4D, which gives also amazing results and at a reasonable speed.
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